CS2中移除的控制台指令有哪些 CS2中移除的指令介绍 2024-09-12 13:28:51 0 0 CS2中移除的控制台指令有哪些?众所周知,cs2与csgo算是迭代关系,所以有些csgo中能用的指令到了cs2中其实还是可以用,但是有更多的csgo指令目前在cs2中是不能用的,现在小编就给大家总结一下。 CS2中移除的指令介绍: _resetgamestats @panorama_dispatch_event @panorama_dump_symbols @panorama_generate_layout_xsd @panorama_print_cache_status addip addons alias apply_crosshair_code auto_bug autosave autosavedangerous autosavedangerousissafe banid banip benchframe bindtoggle bot_add bot_add_ct bot_add_t bot_all_weapons bot_kick bot_knives_only bot_pistols_only bot_snipers_only bug bugvoice_clear bugvoice_save buildcubemaps camerazoomin camerazoomout capturecubemap cc_emit cc_findsound cc_flush cc_random cc_showblocks check_dpi cl_commandtool_exec cl_cs_dump_econ_item_stringtable cl_decal_clear_all_entities cl_decal_clear_world cl_decal_debug cl_decal_shoot cl_destroy_ragdolls cl_dump_projected_texture_count cl_dumpsplithacks cl_entityreport cl_entitysummary cl_ents cl_game_mode_convars cl_groups cl_matchstats_print_own_data cl_particles_dump_effects cl_particles_dumplist cl_particles_dumpsimlist cl_phys_create_test_character_proxy cl_phys_dump_intersection_controller cl_phys_list world cl_phys_sleep cl_phys_wakeup cl_physics_add_test cl_physics_highlight_active cl_physics_remove_test cl_physics_report_active cl_precacheinfo cl_pred_track cl_pred_track_off cl_predictioncopy_describe cl_predictioncopy_print cl_printfps cl_quest_events_print cl_quest_schedule_print cl_reload_hud cl_report_predcopy_overrides cl_report_soundpatch cl_resetfps cl_righthand cl_rr_findrules cl_rr_findrules_verbose cl_script_help2 cl_soundscape_printdebuginfo cl_ss_origin cl_steamscreenshots cl_tree_sway_dir cl_updatevisibility clear clearall cmd commandtool_exec commentary_cvarsnotchanging consoletool convert_steamid cpuinfo creditsdone csgo_launch_workshop_map dbghist_addline dbghist_dump demo_goto demo_gotomark demo_gototick demo_info demo_marktick demo_pause demo_resume demo_timescale demo_togglepause demo_writemetafile demolist dev_simulate_gcdown disable_priority_boost dm_reset_spawns drawoverviewmap drawradar dti_report_stddev_threshold dump_globals dump_loc_token dump_localization_files dump_panorama_css_properties dump_panorama_css_properties_memstats dump_panorama_events dump_panorama_render_command_stats dump_secondary_scene_worlds dumpparticlelist dumpstringtable dz_clearteams dz_shuffle_teams echoln econ_build_pinboard_images_from_collection_name econ_clear_inventory_images econ_show_items_with_tag enable_priority_boost endmovie ent_cancelpendingentfires ent_characterize ent_debug_anim ent_list_report entity_lump_list entity_lump_spew entityreport entitysummary ents firstperson fp_trace fs_clear_open_duplicate_times fs_dump_open_duplicate_times gameinstructor_reload_lessons gameinstructor_teach_lesson gameui_activate gameui_allowescape gameui_allowescapetoshow gameui_preventescape gameui_preventescapetoshow getpos getpos_exact grep groups hideconsole hideoverviewmap hideradar hmd_anchor_rotate host_workshop_collection host_workshop_map hud_reloadscheme ic ik_debug_fabrik_backwards_iteration_toggle ik_debug_fabrik_forwards_iteration_toggle ime_hkl_info ime_info ime_supported_info instant_replay_goto_tick instant_replay_goto_tick_relative instant_replay_live instant_replay_pause instant_replay_resume instant_replay_skip instant_replay_skip_live instant_replay_timescale instant_replay_togglepause iv_debug iv_interp iv_off iv_on jpeg_screenshot key_updatelayout kick kickid kickid_hltv listdemo listid listip listRecentNPCSpeech load localization_quest_item_string_printout log loop_dump lrucache_flush lrucache_reset_stats lrucache_set_size lrucache_stats lua_report_memory map_showspawnpoints mat_clearshadercache mat_disable_dynamic_shader_compile mat_print_dead_materials mat_print_error_materials mat_print_expensive_materials mat_print_material_info mat_print_materials mat_print_materials_last_frame mat_print_materials_unused mat_print_modes mat_print_shader_info mat_print_shader_quality mat_print_shaders mat_print_textures mat_print_textures_size mat_print_textures_size_in_memory mat_reinitmaterials mat_reloadmaterials mat_reloadshaders mat_reset_material_costs mat_set_shader_quality mem_compact mem_dump mem_test memory mm_datacenter_debugprint mm_debugprint model_dump_convert_info movie_fixwave mp_debug_timeouts mp_dump_timers mp_guardian_add_bounds_pt mp_guardian_add_player_spawn_pt mp_guardian_bomb_plant_add_bounds_pt mp_guardian_bomb_plant_clear_all_bounds mp_guardian_bomb_plant_emit_bounds_config mp_guardian_bomb_plant_new_bounds mp_guardian_clear_all_bounds mp_guardian_clear_all_player_spawns mp_guardian_emit_bounds_config mp_guardian_new_bounds mp_guardian_shoot_point nav_switch net_captureculldata net_channels net_connections_stats net_fakelag net_option net_serializedentitymemory net_serializedentitymetadatainfo net_spewcounts net_stats_json net_status nextdemo open_asset p2p_listpeers p2p_ping particle_profile particle_profile_spike path phys_create_test_character_proxy phys_debug_draw phys_dump_intersection_controller phys_list phys_sleep phys_wakeup physics_add_test physics_debug_entity physics_highlight_active physics_remove_test physics_report_active playcast playdemo playsound playvol png_screenshot print_model_bind_pose progress_enable prop_debug_vr_collision +quickbuyradial +quickgearradial +quickgrenaderadial r_camerapos r_dx11_report_live_objects r_entpos r_force_engine_render_frame r_gpu_mem_stats r_incrementlodscale r_print_texture_stats r_printdecalinfo r_render_coordination_state r_renderdoc_capture_frame r_setpos r_textures_evict_all r_toggleviewportsize r_viewport radio radio1 radio2 radio3 ray_bench reload_model reload_store_config removeid removeip repeat_last_console_command report_soundpatch resource_leaks resource_list resource_log_allocate_timing resource_manifest_validate_modules resource_repeated_reload resource_reset_allocate_timing rpestats rr_findrules rr_findrules_verbose save save_clear_subdirectory save_finish_async save_set_subdirectory save_showelapsedtime save_watchclass save_watchentity sc_list_extradata_allocations scene_flush screenshot script_help2 scrubber sdr server_game_time servervoice_clear servervoice_dump showconsole snapto snd_async_flush snd_async_showmem snd_async_showmem_music snd_async_showmem_summary snd_front_headphone_position snd_front_stereo_speaker_position snd_front_surround_speaker_position snd_headphone_pan_exponent snd_headphone_pan_radial_weight snd_print_current_mixer_mixgroup snd_rear_headphone_position snd_rear_stereo_speaker_position snd_rear_surround_speaker_position snd_side_surround_speaker_position snd_sos_cl_soundevent_pause_last snd_sos_cl_soundevent_start snd_sos_cl_soundevent_stop_last snd_sos_cl_soundevent_unpause_last snd_sos_sv_soundevent_pause_last snd_sos_sv_soundevent_start snd_sos_sv_soundevent_stop_last snd_sos_sv_soundevent_unpause_last snd_sos_sv_test_gender snd_soundmixer_flush snd_soundmixer_list_mix_groups snd_soundmixer_list_mix_layers snd_soundmixer_list_mixers snd_steamaudio_probes_nearby snd_stereo_speaker_pan_exponent snd_stereo_speaker_pan_radial_weight snd_surround_speaker_pan_exponent snd_surround_speaker_pan_radial_weight sndplaydelay soundinfo soundlist soundscape_flush soundsysteminfo spec_pos spew_fonts ss_add ss_remove startdemos startmovie stats stats_print stats_print_gpu status_json stop stopdemos survival_check_num_possible_final_zone sv_clientrates sv_cs_dump_econ_item_stringtable sv_dev_simulate_gcdown sv_dz_paradrop sv_dz_reset_danger_zone sv_fullupdate sv_game_mode_convars sv_pure sv_querycache_stats sv_showtags sv_shutdown tenfoot_match tenfoot_pickle_dictionaries tenfoot_pickle_single_dictionary tenfoot_text_hotspots Test_Checkpoint Test_Loop Test_LoopCount Test_LoopForNumSeconds Test_RandomChance Test_StartLoop Test_StartScript thirdpersonshoulder timedemo timedemoquit toggleconsole traceattack tv_broadcast_resend tv_broadcast_status tv_clients tv_mem tv_msg tv_record tv_relay tv_retry tv_status tv_stop tv_stoprecord UpdateBinarySizes url_execute users vis_debug_currentcluster vis_debug_drawcluster vis_debug_dumpvisibleclusters vis_debug_find_los vis_debug_lock vis_debug_record_start vis_debug_record_stop vis_debug_show vis_debug_sphere vis_debug_sunclusters vis_debug_tracelos vmem_dump vmix_debug_list voice_modenable_toggle voice_mute voice_reset_mutelist voice_show_mute voice_unmute vprof_dump_counters vprof_generate_report vprof_generate_report_budget vprof_generate_report_hierarchy vprof_off vprof_on vprof_remote_start vprof_remote_stop vprof_reset vprof_reset_peaks vprof_vtrace vtune world_dump_loaded_worlds world_layer_list world_layer_set_visible writeid writeip 总结: 以上这些内容就是特玩网小编给大家搜集来的关于CS2中移除的指令介绍的介绍,希望您能喜欢,如果您想了解更多有关于cs2的消息,欢迎现在就来特玩网csgo专区搜索查找。 收藏(0)